Reconcile edges when the terrain elevation changes and need to be reset. Learn about other things that can happen when you are terraforming in God mode.
Part 4. Begin the game in Mayor Mode now. Click the icon that looks like a top hat with mayor wand to begin. This button can be found near the bottom left corner of the game screen. Give your city its own name, and pick your name as mayor, too. You can either choose to use your real name or a fake mayor name or use the default values for the names of "New City" and "Defacto".
Choose a difficulty level. Easy, at first, will be understandable for most, but as you climb through Medium, the difficulty level will get harder mostly because you'll start off earning less money. With Hard you'll get more money but through Sim-bonds that need to be paid back over time. Part 5. Demolish trees and rubbish as you see fit. The bulldozer icon is your demolish tool; and much like building click and drag roads or click the icon that represents the building and watch it implode and fade away into oblivion.
If it has no trees or rubbish, get used to the placement, as you might need this tool later to demolish a building of some sort when needed.
Locate a suitable place to set up your city. Although each land is different, you can set up shop next to a river, or on dry land near the cities border, or on the top of a mountain peak; as long as the size is big enough, you can place your first power plant directly there. Some areas come with their drawbacks, such as having to run a power line down to the areas underneath such as from the top of a mountain or near a river making sure that you aren't touching a river as the game will say that this procedure can't be completed by the red-zoned tiles as you move the item around on the waterfront.
Build a power plant from the Utilities tool. Choose the power option from the left side rail of options to begin, and click "Build Power Options. No zones will begin to construct until they have been powered. At first, you'll only have four choices including: wind, natural gas, coal and oil plants.
Each have their own pros and cons in terms of pollution and price and amount of power output. Later, as your population grows, you will get other power plant choices such as solar, nuclear and hydrogen plants.
Also, you'll receive other power plant types as you level-up and receive them in your Rewards list too, so watch out for these as well. Later, if you don't have zones sitting next to each other, you'll need to build power lines for these zones.
Zones which will be discussed later have their own underground imaginary power lines, but must be connected to the power grid via power lines if they are not touching the power plant directly within a one block-zoning distance. Watch your city's RCI meter. RCI stands for residential, commercial and industrial. It designates how much of each type of the three zones your Sims are requiring you to build or Dezone when the line goes below the neutral zone.
Green stands for residential, blue stands for commercial and yellow stands for industrial. This meter will always be displayed, no matter what options you have selected, and can be found to the left of the charts at the bottom of the screen. As your city wants more of the zone, you'll see the meter's column rise.
If your city has too much of a certain zone type, you'll see the zone dip below the center; at this point, just hold off, since your Sims will need them later on just don't build more if the line dips south.
Be careful that you don't have the speed set to pause; otherwise once you've zoned some land and your RCI meter doesn't move, when you unpause it your Sims will be unhappy because you've zoned way, way too much or you will be out of your Sim mayorship job early.
This meter is an integral part of your gameplay and should be monitored very often. Watch your Sim money in the game. You'll find this near the bottom center of your screen. It will give you a general idea how much money you have available to be able to purchase items for zoning RCI and placing such as police, fire, etc. Build residential zones away from industrial zones, but close to commercial zones. Once you place a power plant, your zones tool will open.
You can also open the zoning tool manually by clicking the tool that looks like a bunch of colored boxes inside an oval. Select the green tool, select the density level discussed later , click and drag to place the item, and release to begin the build of these zones. Residential zones are where your Sims will live. Build commercial zones close to residential zones, but also make them be built away from industrial zones by several blocks. Your commercial zones are where your Sims will shop, and are colored blue when they are unbuilt but are zoned.
Build industrial zones near polluter power plants and away from residential areas as best as possible. These zones are where your Sims have jobs SimCity doesn't call these places by the generic term "work" but if you want on the outside, you can call it that , and are colored yellow when they are unbuilt but are zoned.
As you'll learn later, there are three main densities of industrial zone. Generally, this kind of zone requires several blocks next to each other to begin.
Recognize that zones have three different densities when you click either of the three main zone types. There are three densities including low, medium and high density. Although each will bring in more money and population, as the density gets higher, your cost to build them will also increase and thereby decrease more of your Sim-spending cash per tile.
Recognize how to fix any mistakes in zoning. If you accidentally zoned a piece of land that shouldn't have been zoned, you can remove the extraneous zones using the Dezone tool that is specifically set for that type of zone.
You can't use the industrial Dezone tool to remove commercial or residential tiles, you can't use the commercial Dezone tool to remove residential or industrial tiles, nor can you use the residential Dezone tool to remove commercial or residential tiles.
It's a 1-to-1 relationship of types of zones to their Dezone tool. In SimCity 4,the fees to dezone these zoning tiles costs a lot less than in real life. However, if construction has already started on the zone, you can't use a dezone tool; it has to be bulldozed instead which can cost Sim money. If you Dezone or bulldoze a zone later in the game, you'll need to know what direction your zones are heading to ensure your Sims don't complain that they aren't being blocked off from the different transportation routes.
Build roads and infrastructure elements transportation elements with the transportation tool. Your transportation tool is set into several subtypes which have several selections to choose from. Install Steam. Your Store Your Store. Categories Categories. Special Sections.
Player Support. Community Hub. EA - Maxis , Aspyr Mac. Electronic Arts , Aspyr Mac. Create the most massive region of cities ever, with a farming town, bedroom community, high-tech commercial center, and industrial backbone. Recent Reviews:.
All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. EA Play Terms. Languages :. English and 7 more. Publisher: Electronic Arts , Aspyr Mac. Share Embed. Select Select a Subscription. Just dont build it near any homes. Morkonan View Profile View Posts.
IIRC, vanilla parking garages don't work in an intuitive way. As a result, the only good spot for a parking garage is a location that is right next to a mass-transit bording area. I suppose in lieu of mass-transit exit nodes in someplace like a crowded downtown area with heavy traffic, one could maybe plop one down if it would be surrounded by huge office buildings within walking distance.
But, if you've got something like that going on, you should be able to afford a subway system. Originally posted by Morkonan :. Yeah ingame their use is different from reality. Same here. Especially the requirement of a fully funded health and education system, which creates extreme additional costs, makes this not at all worthwhile to pursue.
The Major League Stadium is basically a beefed up version of the minor league stadium. However, it is quite expensive. Like the minor league stadium, keep it away from residential areas. The Movie Studio doesn't have much of an effect, but since it's free, there is no reason to not build it. As its name would suggest, the Stock Exchange is excellent for the commercial areas. The Advanced Research Center mostly raises the high-tech industrial demand cap. Like the Disease Research Center, it generates radiation, so keep it away from residential areas.
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